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Liang Wanglwangd@cs.uky.eduCenter for Visualization and Virtual Environments Department of Computer Science Advisor: Ruigang Yang |
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I am a Ph.D. student in the Computer Science Department at University of Kentucky. I received my bachelor degree in computer science and engineering from Beijing University of Aeronautics and Astronautics, China in 2004. My research interests include computer vision, especially in 3D reconstruction, stereo matching, image completion and image-based modeling. My Ph.D. advisor is professor Ruigang Yang.
Stereo Matching with Color-weighted Correlation, Hierarchical Belief Propagation and Occlusion Handling
Qingxiong Yang,
Liang Wang, Ruigang Yang, Henrik Stewenius and David Nister
To appear in IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), Accepted March 2008
Detailed Real-Time Urban 3D Reconstruction From Video
(pdf)
M. Pollefeys, D. Nister, J.-M. Frahm, A. Akbarzadeh, P. Mordohai, B. Clipp, C. Engels, D. Gallup, S.-J. Kim, P. Merrell, C. Salmi, S. Sinha, B. Talton, L. Wang, Q. Yang, H. Stewenius, R. Yang, G. Welch, H. Towles
International Journal of Computer Vision (IJCV), Vol. 78, Issue 2, Pages: 143 - 167, July 2008
BRDF Invariant Stereo using Light
Transport Constancy
(pdf)
Liang Wang,
IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), Vol. 29, No. 9, Page 1616-1626, September 2007
A Performance Study on
Different Cost Aggregation Approaches used in Real-time Stereo Matching
(pdf)
Minglun Gong, Ruigang Yang, Liang Wang and Mingwei Gong
International Journal of Computer Vision (IJCV), Vol. 75, No. 2, Page 283-296, November 2007
View-Dependent Textured
Splatting
(pdf)
Ruigang Yang, David Guinnip and
Liang Wang
The Visual Computer 22(7): 456-467, 2006
Search Space Reduction for MRF Stereo (pdf)
Liang Wang, Hailin Jin and Ruigang Yang
To appear in European Conference on Computer Vision (ECCV), 2008
Stereoscopic Inpainting: Joint Color and Depth Completion from Stereo Images (pdf)
Liang Wang, Hailin Jin, Ruigang Yang and Minglun Gong
IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR), 2008
Fusion of Time-of-Flight Depth and Stereo for High Accuracy Depth Maps (pdf)
Jiejie Zhu, Liang Wang, Ruigang Yang and James Davis
IEEE Computer Society
Conference on Computer Vision and Pattern Recognition (CVPR), 2008
(Oral Presentation)
Multi-Projector Display with Continuous Self-Calibration (pdf)
Jin Zhou, Liang Wang, Amir Akbarzadeh and Ruigang Yang
To appear in International Workshop on Projector-Camera Systems (PROCAMS), 2008
Real-Time Light Fall-off Stereo (pdf)
Miao Liao, Liang Wang, Ruigang Yang and Minglun Gong
IEEE International Conference on Image Processing (ICIP), 2008
Real-Time Visibility-Based
Fusion of Depth Maps
(pdf)
P. Merrell, A. Akbarzadeh, L. Wang, P. Mordohai, J-M. Frahm, R. Yang, D. Nister and M. Pollefeys
IEEE International Conference on Computer
Vision (ICCV), 2007 (Oral Presentation)
Light
Fall-off Stereo
(pdf)
Miao Liao, Liang Wang, Ruigang Yang and Minglun Gong
IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR), 2007
Examplar-based
Shape from Shading
(pdf)
Xinyu Huang, Jizhou Gao, Liang Wang and Ruigang Yang
International
Conference on 3-D Digital Imaging and Modeling (3DIM), 2007
(Oral Presentation)
Real-time Video-based
Reconstruction of Urban Environments
(pdf)
P. Mordohai, J-M. Frahm, A. Akbarzadeh, B. Clipp, C. Engels, D. Gallup, P. Merrell, C. Salmi, S. Sinha, B. Talton, L. Wang, Q. Yang, H. Stewenius, H. Towles, G. Welch, R. Yang, M. Pollefeys and D. Nister
ISPRS Working Group V/4 Workshop 3D-ARCH 2007: 3D Virtual Reconstruction and Visualization of Complex Architectures, (ETH Zurich, Switzerland), 2007
High
Quality Real-time Stereo using Adaptive Cost Aggregation and Dynamic
Programming
(pdf)
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang and David Nister
Third International Symposium on 3D Data
Processing, Visualization and Transmission (3DPVT), 2006 (Oral Presentation)
How Far Can We Go with Local Optimization in Real-Time Stereo Matching
(pdf)
Liang Wang,
Mingwei Gong, Minglun Gong and Ruigang Yang
Third International Symposium on 3D Data
Processing, Visualization and Transmission (3DPVT), 2006
Towards Urban 3D
Reconstruction from Video
(pdf)
A. Akbarzadeh, J.-M. Frahm, P. Mordohai, B. Clipp, C. Engels, D. Gallup, P. Merrell, M. Phelps, S. Sinha, B. Talton, L. Wang, Q. Yang, H. Stewenius, R. Yang, G. Welch, H. Towles, D. Nister and M. Pollefeys
Third International Symposium on 3D Data
Processing, Visualization and Transmission (3DPVT), 2006 (Invited Paper)
Real-time Global Stereo Matching Using Hierarchical Belief Propagation
(pdf)
Qingxiong Yang,
Liang Wang, Ruigang Yang, Shengnan Wang, Miao Liao and David Nister
The British Machine Vision Conference (BMVC), 2006
Stereo
Matching with Color-weighted Correlation, Hierarchical Belief Propagation and
Occlusion Handling
(pdf)
Qingxiong Yang,
Liang Wang, Ruigang Yang, Henrik Stewenius and David Nister
IEEE Computer Society
Conference on Computer Vision and Pattern Recognition (CVPR), 2006
BRDF Invariant Stereo using Light
Transport Constancy
(pdf)
James Davis, Ruigang
Yang and Liang
Wang
IEEE International Conference on Computer
Vision (ICCV), 2005 (Oral Presentation)
Search space reduction for MRF stereo
We present an algorithm to reduce per-pixel search ranges
for Markov Random Fields-based stereo algorithms. Our algorithm is based on
the intuitions that reliably matched pixels need less regularization in the
energy minimization and neighboring pixels should have similar disparity
search ranges if their pixel values are similar. We propose a novel
bi-labeling process to classify reliable and unreliable pixels that
incorporate left-right consistency checks. We then propagate the reliable
disparities into unreliable regions to form a complete disparity map and
construct per-pixel search ranges based on the difference between the
disparity map after propagation and the one computed from a winner-take-all
method. Experimental results evaluated on the Middlebury stereo benchmark show
our proposed algorithm is able to achieve 77% average reduction rate while
preserving satisfactory accuracy.
related paper
[1]
Stereoscopic inpainting
We present a novel algorithm for simultaneous color and depth inpainting. The algorithm takes stereo images and estimated disparity maps as input and fills in missing color and depth information introduced by occlusions or object removal. We first complete the disparities for the occlusion regions using a segmentation-based approach. The completed disparities can be used to facilitate the user in labeling objects to be removed. Since part of the removed regions in one image is visible in the other, we mutually complete the two images through 3D warping. Finally, we complete the remaining unknown regions using a depth-assisted texture synthesis technique, which simultaneously fills in both color and depth. We demonstrate the effectiveness of the proposed algorithm on several challenging data sets. related paper [1]
Fusion of time-of-flight depth and stereo

Time-of-flight range sensors have error characteristics which are complementary to passive stereo. They provide real time depth estimates in conditions where passive stereo does not work well, such as on white walls. In contrast, these sensors are noisy and often perform poorly on the textured scenes for which stereo excels. We introduce a method for combining the results from both methods that performs better than either alone. A depth probability distribution function from each method is calculated and then merged. In addition, stereo methods have long used global methods such as belief propagation and graph cuts to improve results, and we apply these methods to this sensor. Since time-of-flight devices have primarily been used as individual sensors, they are typically poorly calibrated. We introduce a method that substantially improves upon the manufacturer’s calibration. We show that these techniques lead to improved accuracy and robustness. related paper [1]

We present light fall-off stereo–LFS–a new method for computing depth from scenes beyond Lambertian reflectance and texture. LFS takes a number of images from a stationary camera as the illumination source moves away from the scene. Based on the inverse square law for light intensity, the ratio images are directly related to scene depth from the perspective of the light source. Using this as the invariant, we developed both local and global methods for depth recovery. Compared to previous reconstruction methods for non-lamebrain scenes, LFS needs as few as two images, does not require calibrated camera or light sources, or reference objects in the scene. related papers [1] [2]
3D urban reconstruction


The goal of this project is to build a data collection system and a processing pipeline for automatic geo-registered 3D reconstruction of urban scenes from video. The system collects multiple video streams, as well as GPS and INS measurements in order to place the reconstructed models in geo-registered coordinates. Besides high quality in terms of both geometry and appearance, we aim at real-time performance. Even though our processing pipeline is currently far from being real-time, we select techniques and we design processing modules that can achieve fast performance on multiple CPUs and GPUs aiming at real-time performance in the near future. (find more) related papers [1], [2], [3]
High quality and real-time stereo algorithms



I have been working on designing algorithms for dense two-frame stereo matching problem aiming at both high reconstruction quality and real-time performance. Evaluation using the benchmark Middlebury stereo database shows that our algorithms are among the best in terms of both quality and speed. The real-time performance mainly comes from the parallelism of today’s commodity graphics hardware. related papers [1], [2], [3], [4]
BRDF invariant stereo using light transport constancy


Nearly all existing methods
for stereo reconstruction assume that scene reflectance is Lambertian and make
use of brightness constancy as a matching invariant. We introduce a new
invariant for stereo reconstruction called Light Transport Constancy, which
allows completely arbitrary scene reflectance (BRDFs). This invariant can be
used to formulate a rank constraint on multi-view stereo matching when the
scene is observed by several lighting configurations, in which only the
lighting intensity varies. In addition, we show that this multi-view
constraint can be used with as few as two cameras and two lighting
configurations. This new constraint can be used to provide BRDF invariance to
any existing stereo method, whenever appropriate lighting variation is
available.
View-dependent texture splatting

We present a novel approach to render low
resolution point clouds with multiple high resolution textures. The low
precision, noisy, and sometimes incomplete nature of such data sets is not
suitable for existing point-based rendering techniques that are designed to
work with high precision and high density point clouds. Our new algorithm -
View-Dependent Textured Splatting (VDTS) - combines traditional splatting with
a view-dependent texturing strategy to reduce rendering artifacts caused by
imprecision or noise in the input data.
Email: lwangd AT cs DOT uky DOT edu
Phone: +1-859-257-1257 ext 82332
Mail:
Center for Visualization and Virtual Environments
University of Kentucky
1 Quality Street, Suite 800
Lexington, KY 40507-1464, USA
Web: http://www.vis.uky.edu/~wangl/